

All sapient beings possess five graces: Heart (Willpower), Sword (Valor), Ring (Temperance), Cup (Compassion), and Staff (Conviction).


In most game lines, having your Stamina brought to zero causes you to swiftly weaken and die of illness in days.This is the way damage works in Traveller, where the only damage is to your physical statistics - if two of your physical stats hit zero, you're helpless when the third joins them, you die.There is one card, Laboratory Maniac, that turns this into an Instant-Win Condition presumably it turns this onset of complete madness into something much more dangerous. As the Library represents the player's mind, with many cards that disturb it implying cracks in sanity, this can be thought of as the player finally succumbing to madness from intelligence draining. A player loses the game if they need to draw a card and there are none left in their Library.Creatures simply can't exist if they don't have positive toughness. No, you can't regenerate it no, being Indestructible won't save it. If a creature has 0 Toughness, then it dies.In Mutants & Masterminds, Constitution drain won't kill you outright unless you would have been drained below zero, but landing at 0 will still put you in a very bad way.robot bodies with no AI currently installed) may have IQ 0 but not die of it. Mindless machines and such that are statted up as characters for some reason (e.g. If some other force drops a stat to zero you're rendered all but helpless - details may vary. In GURPS, you die if aging causes any stat to drop to zero.Strength drain is normally nonfatal, but if some undead like Shadows bring your strength to 0 they'll instantly kill you and turn you into one of them.Instead, 5th Edition prefers draining max HP.) (In 4th edition, stat damage was no longer possible 5th Edition brought it back, though it tends to be very circumstantial. Certain monsters do circumvent this, however: Anything that is entirely non-alive like golems and undead has null Constitution, anything that's utterly immobile has 0 Strength and Dexterity, and any completely mindless automaton following basic instructions can have 0 Intelligence. Zero in any mental stat means you're comatose and drooling. Zero in Strength or Dexterity means you're physically helpless and immobile, but you can still use some mental or magic powers. In older editions of Dungeons & Dragons, zero Constitution is fatal.
